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Jan 02, Kelly Enck rated it it was amazing. This is my fourth Seth book, and I am excited to say that measurable changes have occurred in my life: I stopped eating anything that could look at me with eyes, I stopped drinking alcohol forever, and I love my dreams.
Now, that I know I am creating my dreams— rather than being a victim to them, I can direct them in any way I choose; which is also trickling into my physical world. And if this was not enough, I created a virtual city!! This idea is suggested to enhance our physical experience, by This is my fourth Seth book, and I am excited to say that measurable changes have occurred in my life: I stopped eating anything that could look at me with eyes, I stopped drinking alcohol forever, and I love my dreams. This idea is suggested to enhance our physical experience, by opening us up to an "Invisible Reality," which exists all around us, but we cannot see it yet.
This Virtual City, though "invisible" is just as real as our physical one, Seth gave directions: Create the city in a specific location, like a satellite above Earth. It was fun for me, because it allowed me to mentally create the world as I would have it be, and then draw on it's energy and those visiting it to support "physical reality".
I decided to create a city for my son, as a Christmas gift, "Michael's City" I called it. I spent 40 mental hours designing it and giving it all my focus and energy.
- The "Unknown" Reality, Volume 2: A Seth Book;
- Found Through Loss.
- Amateur Night: A World War II Historical Adventure - Complete Edition.
- A Seth Book the Nature of Personal Reality by Jane Roberts.
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He was a little confused by the gift, having not read any of the Seth Material, but I think he thought is was cool. I used the Higgs Field, as the energy force to create it on, which is a real energy field made up of invisible particles-- that can be in two places at once, perfect hu? I invite you to visit Michael's City View 1 comment.
Falling By Jane Green: Book Review
Mar 11, Tom Palmer added it. The Seth series is long and complicated. The material really does twist your brain and forces it to consider new ways of looking at the world. Be prepared to throw away all you pre-existing assumptions about life and the universe. I'll tell you now, that the information will take time to absorb and process and that several readings might be in order. But over time The Seth series is long and complicated.
But over time, the books seemed to have much validity. My advice is to dive in and glean what you can at any level. Nov 21, Edwin rated it really liked it. A bit difficult reading, esoteric.
Lora rated it really liked it Mar 03, Laura rated it it was amazing May 06, David Loiseaux rated it really liked it Jun 05, Arundhati Bakshi rated it really liked it Sep 08, Ed rated it it was amazing Aug 07, Shirley White rated it it was amazing Jun 30, Dale rated it it was amazing Jun 28, Julie Haydon rated it it was amazing May 26, Henk van der Duim rated it liked it Apr 23, Elva Arend rated it it was amazing Oct 06, Sterling Gate Books rated it it was amazing Dec 29, Chris rated it it was amazing Nov 01, Sheila rated it liked it Feb 28, David Piper rated it it was amazing Aug 11, Kathy rated it it was amazing Dec 03, Donal rated it it was amazing May 07, Ben rated it it was amazing Aug 29, Bernadette Dickinson rated it it was amazing Jan 12, Patricia Callaghan rated it it was amazing Aug 27, Skylar Harner rated it it was amazing Feb 23, A game designer by training and an empath by nature, McGonigal uses every power-up at her disposal to convince her audience that the very tools we deploy in imaginary worlds can be used to overcome struggles in everyday life.
With a wonderfully encouraging writing style, Jane morphs the tropes of gaming into an empowering tool set for change. Siegel, M. This insightful book shows you how create the life of your dreams, using a gameful approach. Reading this book is a compelling quest for anyone — whether you play games regularly, or you just have an open mind about them. SuperBetter has been studied in action by the University of Pennsylvania and the National Institutes of Health, among others, and the facts are incontrovertible: following the SuperBetter rules makes people happier, more satisfied, less controlled by suffering, and stronger in their relationships with others.
It really works.
Summary and reviews of Reality Is Broken by Jane McGonigal
And the real kicker is that the writing style of Jane McGonigal is a game in itself! Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs.
In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world.
But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends. She introduces us to games like World Without Oil, a simulation designed to brainstorm-and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Jane McGonigal is the director of game research and development at the Institute for the Future.
In , Oprah Magazine chose her as one of the twenty most inspiring women in the world. Think again. McGonigal has written the best take yet on the deep joys of play — and how to use that force for good.